Have gotten quite a bit done here.
Friday, October 28, 2011
Sunday, October 23, 2011
Saturday, October 22, 2011
Monday, October 17, 2011
Saturday, October 15, 2011
Betty17
I have started to block out the "spine". There's not a bloody thing on this ship being easy to make.
Wednesday, October 12, 2011
Sunday, October 9, 2011
Friday, October 7, 2011
Thursday, October 6, 2011
Monday, October 3, 2011
Betty11
Wow, the cockpit was a total nightmare to make. All the different angles on the hull was not easy to get right. A lot of restarts on this.Turned out not to shabby in the end I hope.
Saturday, October 1, 2011
Friday, September 30, 2011
Tuesday, September 27, 2011
Betty8
Small update. This cone thingy was harder to make than I thought. Progress is very slow, cos I have to do a poopload of vertex moving and cutting and cleaning and merging.
Sunday, September 25, 2011
Saturday, September 24, 2011
Betty5
A little more done. I have never done so much chamfering manually as I have done on this model. Its annoying.
Friday, September 23, 2011
Betty4
Latest progress. Forgot to alter the edge creasing in Carrara, so some of the edges looks a bit funky :)
Thursday, September 22, 2011
Sunday, September 18, 2011
Betty2
Have gotten some more done. I almost regret I started this thing, already. Not exactly uplifting for future progress I must say :) I mostly need to move everything manually....... mostly :D
Betty
I need a break from Invidia. So I am going to have a go at making Betty from Alien Resurrection instead. I have always wanted to make it, or try to make it, but never found any good enough reference pictures. Not until some days ago, on Foundation 3d. Treybor is his nick, and making sublime models is what he do. He had a thread with orthos of the Betty. I am going to use those as a source, so here goes.
What I got isn't much at the moment, but its many tries, and a lot of vertex moving to get it looking like this. The engine have a lot of angles that needed some close attention to get right.
What I got isn't much at the moment, but its many tries, and a lot of vertex moving to get it looking like this. The engine have a lot of angles that needed some close attention to get right.
Thursday, September 8, 2011
Textures
Well, been busy with uv mapping. Until it hit me..... why the heck am I doing this? The panels will cover almost all the hull, and most of the texture will be hidden. Bloody hell.
Sunday, August 28, 2011
Monday, August 22, 2011
Sunday, August 21, 2011
Saturday, August 20, 2011
Saucer text
Think I need to find out how I can get an outlined font instead. Dont feel anything for the ones I have tried so far. Some renders follow.
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